Melaya Mobile · Gaming

Automate the mobile game grind.Gate the real-money spend.

Agents run the grind: daily logins, quest completion, resource collection, leveling routines, across as many accounts as you manage. You define the loop once in the visual builder, the agent repeats it on a schedule, and you watch progress live. Anything that spends real money pauses for your approval.

01
// What breaks today

Manual workflows cost more than the agent does.

Three pains every sales and BD team hits weekly. Each one is what your reps actually complain about, not what a feature page would call them.

  1. 01

    Log into a dozen game accounts every morning just to claim a daily reward.

  2. 02

    Grind the same quest chain, resource run, or leveling loop for hours, for minutes of actual play.

02
// Pipelines you can build

Agent workflows: compose, approve, replay.

Every pipeline below is a shape you wire on the canvas using the crew and tools further down. Not a feature we ship for you, a pattern you configure.

P01

Daily loop, handled

Device Control opens the game, logs in, completes the daily quest chain, and collects resources on each account you manage, tapping and swiping the way a player would. OperationsManager owns the loop definition and the per-account schedule.

P02

Define once, run on schedule

You build the loop once in the visual builder, DataOperations tracks resources and levels per account in a local ledger via database/sqlite_query, and the agent repeats the sequence on schedule while you watch progress live.

P03

Real-money spend, gated

IncidentManager holds anything that spends real money at the approval gate. The run pauses and waits for you, and stops outright if something looks off, like an unexpected screen or a failed step.

P04

Progress you can check without opening the app

ReportingAnalyst streams a run summary to Discord or Telegram after each session, so you know what happened across every account without tapping through each one yourself.

03
// The multi-agent crew

Game ops crew

Real personas from the operations crew. Each ships with a tuned system prompt and a default tool allowlist. Swap models per persona on the canvas.

Operations Manager

OperationsManager

Owns the loop definitions and the per-account schedules.

Data Operations

DataOperations

Tracks resources, levels, and results per account.

Reporting Analyst

ReportingAnalyst

Streams live progress and writes the run summaries.

Incident Manager

IncidentManager

Stops the run when something looks off and holds the spend gate.

04
// Scoped tools

Tool allowlists: only the actions you grant.

Every tool below is a real shared tool from the Melaya bundle. Allowlist per agent; HITL-gate the writes; revoke any of them in one click.

01shared/tools/phone/

Runs the game on your real device: logins, quests, collection, leveling.

phone_open_appphone_get_screen_treephone_tapphone_swipephone_batchphone_screenshot
02shared/tools/database/

Keeps a local ledger of accounts, runs, and results.

sqlite_query
03shared/tools/messaging/

Pings you when a run finishes or needs your approval.

discord_send_messagetelegram_send_message
04shared/tools/core/

The approval gate on anything that spends real money.

pause_for_human
05
// Three knowledge layers

The crew reads what you give it.

Every pipeline ships with three layers of knowledge access. Mix and match per agent on the canvas. No shared vector space with another tenant, no surprise reads, no opaque retrieval.

L1

Static context

includeContext

Per-pipeline documents appended to specific agents' input on every run. The ICP brief, playbook, pricing sheet, or won-deal email corpus. Whatever needs to be there before the agent thinks. You pick which personas get which docs.

L2

RAG retrieval tool

rag_retrieve

A scoped tool granted per-agent. When the agent decides it needs more depth, it queries the workflow's vector store on demand. Same knowledge base as Static context, accessed only when the model asks for it.

L3

Cross-run memory

pipeline_memory

Pipeline-level state that carries from one run to the next. Yesterday's research is in scope for today's follow-up. The crew remembers what it already prospected, what got approved, what was sent. The audit log is the second-order knowledge base.

07
// FAQ

AI agent questions we get every week.

Can it spend real money in a game on its own?

No. IncidentManager holds anything that spends real money at the approval gate; the run waits for you.

How many accounts can one setup manage?

As many as you scope apps for. The loop runs per account on its own schedule, tracked by DataOperations.

Does this replace a bot script?

It drives the real app through Device Control's accessibility layer, the way a player taps and swipes, not a memory-injection bot. Every run leaves a replayable log.

What happens if an account gets an unexpected popup or event screen?

IncidentManager stops the run and flags it instead of tapping through blind.

Can I get a summary without checking the app myself?

Yes. ReportingAnalyst posts the run summary to Discord or Telegram after each session.

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