Melaya Mobile · Gaming

Automate the mobile game grind.Gate the real-money spend.

Agents run the grind: daily logins, quest completion, resource collection, leveling routines, across as many accounts as you manage. You define the loop once in the visual builder, the agent repeats it on a schedule, and you watch progress live. Anything that spends real money pauses for your approval.

01
// What breaks today

Manual workflows cost more than the agent does.

Three pains every sales and BD team hits weekly. Each one is what your reps actually complain about, not what a feature page would call them.

  1. 01

    Daily quests, resource farming, and multi-account leveling are hours of repetition for minutes of fun.

  2. 02

    For account businesses, that repetition is the whole cost structure.

02
// Pipelines you can build

Agent workflows: compose, approve, replay.

Every pipeline below is a shape you wire on the canvas using the crew and tools further down. Not a feature we ship for you, a pattern you configure.

P01

The daily loop, handled

Daily logins, quest completion, resource collection, leveling routines, across as many accounts as you manage.

P02

Define once, run on schedule

You define the loop once in the visual builder, the agent repeats it on a schedule, and you watch progress live.

P03

Real-money gate

Anything that spends real money pauses the run for your approval. The grind is automated, the spending is not.

03
// The multi-agent crew

Game ops crew

Real personas from the operations crew. Each ships with a tuned system prompt and a default tool allowlist. Swap models per persona on the canvas.

Operations Manager

OperationsManager

Owns the loop definitions and the per-account schedules.

Data Operations

DataOperations

Tracks resources, levels, and results per account.

Reporting Analyst

ReportingAnalyst

Streams live progress and writes the run summaries.

Incident Manager

IncidentManager

Stops the run when something looks off and holds the spend gate.

04
// Scoped tools

Tool allowlists: only the actions you grant.

Every tool below is a real shared tool from the Melaya bundle. Allowlist per agent; HITL-gate the writes; revoke any of them in one click.

shared/tools/phone/

Runs the game on your real device: logins, quests, collection, leveling.

phone_open_appphone_get_screen_treephone_tapphone_swipephone_batchphone_screenshot
shared/tools/database/

Keeps a local ledger of accounts, runs, and results.

sqlite_query
shared/tools/messaging/

Pings you when a run finishes or needs your approval.

discord_send_messagetelegram_send_message
shared/tools/core/

The approval gate on anything that spends real money.

pause_for_human
05
// Three knowledge layers

The crew reads what you give it.

Every pipeline ships with three layers of knowledge access. Mix and match per agent on the canvas. No shared vector space with another tenant, no surprise reads, no opaque retrieval.

L1

Static context

includeContext

Per-pipeline documents appended to specific agents' input on every run. The ICP brief, playbook, pricing sheet, or won-deal email corpus. Whatever needs to be there before the agent thinks. You pick which personas get which docs.

L2

RAG retrieval tool

rag_retrieve

A scoped tool granted per-agent. When the agent decides it needs more depth, it queries the workflow's vector store on demand. Same knowledge base as Static context, accessed only when the model asks for it.

L3

Cross-run memory

pipeline_memory

Pipeline-level state that carries from one run to the next. Yesterday's research is in scope for today's follow-up. The crew remembers what it already prospected, what got approved, what was sent. The audit log is the second-order knowledge base.

07
// FAQ

AI agent questions we get every week.

Can it spend money in a game?

Only with you. Anything that spends real money pauses the run and waits for your approval.

How many accounts can it run?

As many as you manage. Define the loop once, schedule it per account, and watch progress live.

How does Melaya automate a mobile game with no API?

Melaya's Device Control operates a real Android phone: the phone bundle opens the game, reads the live screen, then taps and types like a player. No game API or integration is required. Every login, quest, and collection step is recorded in a full run trace you can replay.

Why use Melaya instead of an auto clicker or macro script?

Auto clickers replay fixed coordinates and break the moment a popup, event screen, or layout change appears. Melaya's agents read the actual screen and plan the next step, so the daily loop survives UI changes. The Incident Manager persona stops the run when something looks off, and the core bundle gates any real-money spend.

Can n8n or Zapier automate game grind routines?

No. n8n, Zapier, and Make execute predefined trigger-action steps against APIs, and games rarely expose one. Melaya's Device Control operates the real Android app instead, while the canvas of agents, tools, triggers, and approval gates handles schedules and multi-account state. Those tools still win on connector breadth for standard web services.

Can I define one grind loop and reuse it across accounts?

Yes. Define the loop once on Melaya's visual canvas, then the Operations Manager persona applies it per account with its own schedule. The database bundle keeps a local ledger of accounts, runs, and results, so an account business runs one tested routine everywhere instead of maintaining a script per account.

How do I verify what the agent did in each run?

Every run produces a full trace: each screen the agent saw and each tap it made, step by step with timestamps. The Reporting Analyst persona streams live progress and writes run summaries, and Data Operations tracks resources and levels per account. Failed steps carry typed failure reasons, so you fix the loop instead of guessing.

Is automating a game against its terms of service?

Many games prohibit automation, and compliance responsibility stays with you: review each game's terms before you automate it. Melaya is built for control rather than stealth: full run traces show every action, the messaging bundle pings you when a run finishes, and the core bundle pauses anything that spends real money for your approval.

Does Melaya play the game on a real device or an emulator?

Melaya's Device Control operates a real Android phone. The phone bundle opens the installed game, reads the actual screen, and taps and types the way a player would, so what runs is the same app you play, on the same device. Orchestration runs in the cloud or on your local runner, and purchases wait for on-device approval.

How do I set up a daily quest routine in Melaya?

Drop the phone, database, and messaging bundles onto the visual canvas, then describe the loop: log in, clear dailies, collect resources, record results. Attach a schedule trigger and keep the core approval gate on spend. The Operations Manager persona owns the loop, and you watch the first run live before letting it repeat.

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